The final character forMortal Kombat 1 ’s Kombat Pack DLC is Takeda , a hark back fighter fromMortal Kombat Xwho come back with intimate combo and moves , but fresh fatalities for you to research . In the New Era , Takeda fare equipped with his duplicate chain of mountains whip once again with fast attacks to whelm his competition . Pairing Takeda with the right Kameo can create a squad quick to take on anyone .

Similar toHomelander inMortal Kombat 1 , you require to have purchased the Kombat Pack to have access to Takeda within the game . Takeda is the fifth DLC battler within this group and is the only returning scrapper from the serial publication alongside Ermac . Those who played Takeda inMKXwill make out many of his movement , but keep in judgement that the eccentric trifle very otherwise in this title ’s system .

The individual - histrion Invasion way of Mortal Kombat 1 has several rewards you may get for solving every Klue scattered around various table world maps .

Mortal Kombat 1 Hellfire Scorpion Guarding Klues in Invasions Mode that Players can Solve to Unlock Additional Rewards

Every Takeda Move

Whip Around Stages To Overwhelm Enemies

All theKombat Pack characters inMortal Kombat 1have the same rules as attack aircraft on the roster - they must perform Basic Attacks , Special Moves , or Aerial Attacks to wound opponents . These moves may require directional inputs to do various onslaught chain that all do unique sum of money of damage . Feel free Togolese Republic into Training Mode to see what moves doand visual illustration of every fire Takeda has .

Basic Attack

How To Perform ( PlayStation 5 )

10 Most Over-The-Top Brutal Fatalities In MK1

wrong

Block Type

Tempest Strike

Oblivion Lelles shopkeeper with the docks of Anvil behind him

Square

20.00

high-pitched

Mortal Kombat 1 Takeda about to throw shurikens during his Fatal Blow attack

rick Blades

Square , Triangle

39.00

Mortal Kombat 1 Goro Kameo with Tarkatan Colony Stage in Background

Mid

demon Slayer

Square , Triangle , Triangle + Circle

Mortal Kombat 1 Takeda using whip spear attack to grapple opponent

50.00

Overhead

Forest Faller

Mortal Kombat 1 Takeda performing a fatality on their opponent after winning a match

Square , Circle

70.00

Low

mixcollage-07-dec-2024-06-44-pm-1028.jpg

Mugen

Forward + Square

30.00

Mortal Kombat

Rising Suns

Forward + Square , Triangle

48.50

Ryujin

Forward + Square , Triangle , Triangle + Circle

Falling synodic month

Forward + Square , Circle

58.50

Iron Breaker

Down + Square

Low Slash

Down + Back + SquareORDown + Forward + Square

Solar Striker

Triangle

Stomach Smasher

Triangle , Square

Meteor Slam

Triangle , Square , Triangle

Gate Splitter

Back + Triangle

Temple Razer

Back + Triangle , Square

Twin Fangs

Back + Triangle , Square , Triangle + Circle

Serpent ’s Tail

Forward + Triangle

Spirit Raiser

Down + Triangle

140.00

Ashi

X

Ankle Biter

Back + X

Prey Maker

Back + X , Circle

Klog Kick

Down + disco biscuit

Kami Kick

Circle

Tengu Tearer

Circle , X

Whip trip-up

Back + Circle

Hurrikane Kick

Forward + Circle

Wheel address

Down + Circle

Shove

Forward + L1ORForward + Square + X

130.00

cast off

100 Yen Technique

L1ORSquare + Adam

110.00

Aerial Attack

How To Perform ( PS5 )

Night ’s Veil

spring Forward + Square

Devouring Shadow

Jumping Forward + Square , Square

Forbidden flaming

jump off Forward + Square , Square , Triangle

85.60

Dark Flash

jump Forward + Square , Square , X

90.00

Lasher - ation

Down + Forward + SquareORDown + Forward + Square

Wolf Fang

Jumping Forward + Triangle

Beast ’s Klaws

Jumping Forward + Triangle , Square

45.00

Sparrow ’s Spike

Jumping Forward + Triangle , Circle

63.00

Falcon Dive

skip Forward + Triangle , Circle , Square + Adam

86.50

Slasher - ation

Down + Forward + TriangleORDown + Forward + Triangle

Waterfall Splitter

Jumping Forward + XORJumping Forward + Circle

Unlike Basic or Aerial Attacks , Special Moves can be empowered when you press R2as you perform them during a fight . Spending one bar of Super Meter can cause each move to have unexampled properties , such as tot up armour or increase its damage .

Special Move

Description

Shooting Star

Down , Forward , Square

Takeda throws an explosive shuriken onto the earth near his opponent ’s foot . you may hold forward , back , or up to make this projectile land far , tight , or very far across a stage respectfully . The enhanced edition of this move throws three Stars across the point that detonate in fast succession .

Smart Shuriken

Down , Back , Square

Takeda once again throws a shuriken to the ground whose placement can be controlled by the direction you entertain . However , these do n’t explode and several can be placed on a point at the same time . These disappear quickly unless you manually blow up them by throwing a Shooting Star or Falling Star rocket near them . Smart Shurikens that irrupt bulge an opponent up for a jazz group if they get come to .

Falling Star

( Air ) Down , Forward , Square

While leap , Takeda can befuddle an exploding shuriken toward the solid ground once again free-base on the guidance you hold . These projectiles explode Smart Shurikens already on the priming . The enhanced variant causes three detonation like Shooting Star , but the explosion can be delay if you hold Square .

( Air ) Smart Shuriken

( Air ) Down , Back , Square

Same as Smart Shuriken , but only used when Takeda is in the air from a jump .

twofold Spear Ryu

Back , Forward , Triangle

Takeda launches both chemical chain whips at his opponent , latching onto them , dragging himself forwards , and striking them with his knee . The enhanced version of this move down an foeman up for a combo . sustain forward during the empowered version prevents Takeda from exchange sides when launching an opponent .

Spear Ryu

( Air ) Down , Back , Triangle

While jumping , Takeda film a spear whip at a diagonal angle toward an opposer , pulling himself down for a kicking that interchange sides . The enhanced version pulls the enemy hero up to Takeda for an aerial jazz band .

Swift Stride

Back , Forward , X

Takeda sprint forrard with a command panache that move very chop-chop to kick opponent . The enhanced interpretation of this move has armor .

( Cancel ) Swift Stride

( During Swift Stride ) Down

Takeda can stop the forward movement of Swift Stride , stopping in front of the resister after close up the distance .

Swift Stride Phase

( During Swift Stride ) UpORBack

During Swift Stride , Takeda teleports behind an opposer , deepen the normal Mid flush into a slower but knockout - to - stop Overhead onslaught that launch an enemy into a jazz band .

Rushing Nimbus Technique

( Air ) Back , Forward , X

alike to Swift Stride in the air , where Takeda dashed forward to perform a swift kick . This move is normally used at the remainder of a jazz band .

Rushing Nimbus Attack

( Air ) Down , Back , X

Takeda swings on his whip like a forget me drug , knocking into his opponent several times . enhance this move will keep a rival in the line long enough for Takeda to follow up this move with an aerial jazz group .

Tornado Kick

Down , Back , Circle

Takeda spin forward to hit the opponent with an Overhead flak . hold back or forward make Takeda to land this attack either faithful or far . This move can also be perform in the air . The enhanced version plunge an opposer for a combo .

Whip prowess : Wretched bump

Down , Forward , Circle

Takeda sets a whiplash on fire before lashing it outward into his opponent . enhance this move increase its wrong .

Whip prowess : Scattering wind

Only after Whip Art : Wretched Blow , Takeda follows up one burn whiplash strike with another , which stumble together in a chain of attacks .

Whip Art : disturbed Dance

Only after Whip Art : Scattering Winds , Takeda uses a third and final party whip bang that murder Overhead to pink opponents down in the last hitting of this exceptional move chain .

Whip Art : Death

Down , Forward , Circle + R2

Only after Whip Art : dissipate Winds , Takeda launches an opponent into the air for a jazz group instead of knocking them down for the third strike of the Whip Art approach chain . This is technically the enhanced version of Whip Art : Mad Dance .

The Best Kameos For Takeda

String Together Some Devastating Combo Techniques

Some of thebest Kameos inMortal Kombat 1areGoro , Mavado , orCyrax , but the one that is good for you depends on what kind of offense you form with Takeda . The update to the game has better many Kameos , making it harder to make up one’s mind which single twin with dissimilar lineament best . However , some of Takeda ’s consistent metier synergize the most with characters who can improve his potent qualities .

Mavado is a Kameo that function similarly to Takeda , with whip of his own and a variety of trap to create safety machine . The dodgy offense of Takeda can open opponent up to Mavado ’s electric maw to make unique combo situation . In addition , the long - mountain range whip of Takeda are compliment by Mavado ’s surprise onslaught from behind and above enemy fighters , prepare you severe from anywhere on a level .

Mavado is also a nice defensive assist as well since he can be used to armor Takeda and launch himself into an opponent to barricade them from starting a combo against you .

Cyrax ’s late change make the automaton a perfect Kameo partner for Takeda due to their bomb calorimeter and nett assist attacks . When you catch an opponent in Cyrax ’s mesh , you could easily adjust up Takeda ’s Smart Shurikens to lie down explosives needed for a flashy combo or a style to create slick offensive pressure . The bomb used by Cyrax can be combined with these Shurikens to plough a point into a minefield your rivals will have a backbreaking time navigating .

Goro can also be used reliably with Takeda by oppressing opposition characters and increase your overall combo damage . On his own , Takeda does n’t contend to impose laboured damage with the correct jazz band , but Goro can be used to increase the injury you bring down by a substantial amount . With assists that surprisingly snap up antagonist or create rafts of pressure through puncher , Goro can make your offense extremely hard to overcome .

How To Play Takeda

Don’t Let Enemies Approach With Whip Strikes

Mobility and kitchen stove are the two tool that have defined Takeda ’s prick kit in the yesteryear , and the same philosophies stay on inMortal Kombat 1 . Takedacan use whiplash attack to keep enemies at baywhileusing Overhead and Low strikes with firm move to afford up defensive foes . Many Basic Attacks extend Takeda ’s whip to dominate the mid - range , prevent character with shortsighted attacks from getting too closelipped .

The mountain chain you create with Takeda gives you enough time to set up Smart Shurikens on the ground , especially if you are couple with a defensive Kameo . Once you have one or more rocket hold back , you’re able to use Swift Stride to try and unfold up your opponent or try on to catch them whiffing attacks with either interlingual rendition of Spear Ryu . f number turns into explosive business leader with Takeda as you punish enemies severely for make a mistake .

Do n’t forget to use a Fatal Blow fire when you have your Kameo and are in low wellness with Takeda . This powerful technique deals huge damage and can be used again if you miss it after a short recharge sentence .

Using the Whip Art moves or Tornado Kick can help to continue your mid - range pressure with Takeda in addition to his regular attacks . Try toimplement the different range of mountains of various special movesto throw your opponent off , as they will be unable to tell where your attack are coming from . The less likely your enemy knows what you ’re doing , the more prospect you will have to land jazz band and deal price .

Sample Combos With Takeda

Launch Opponents Into The Air With Long-Reaching Attacks

Due to the long range of many of Takeda ’s onrush and moves , you will be encounter more opportunities to combo your opponent than with most characters . Unfortunately , Takeda is not one of the bestcharacters for beginners inMortal Kombat 1simply because his combos are unbelievably detailed . While not too hard to perform , the strongest jazz band require multiple launches or precise Shuriken placements to crop properly .

As you’re able to see in the above video by YouTube creatorDaryus P , jazz band are made with building block of Takeda ’s moves put together one after the other . try on to complete each whole step at a time separately or else of trying to complete the entire jazz band in one attempt . While you wo n’t be able to do this in a match , you may apply each step carefully in Training Mode to make it easy to use together when competing against another role player .

Some introductory jazz band you may use as you are learning Takeda are :

How To Do Takeda’s Fatalities

Opponents Will Never Lash Out Again

abbreviate your opposite ’s wellness to nothing will make them to enter a staggered nation where you’re able to execute a unrelenting human death . Fatalities inMortal Kombat 1are finishers that turn fighters into a bloody mess throughout a gory cutscene that enforces an already crimson victory . You canlevel up Takeda by using him in matches regularlyto unlock his two fatalities , which are done using a specific input .

Mortal Kombat 1 has some of the best Fatalities of any plot in the dealership ; however , some of its fatality are far more brutish than others .

Fatality

Range

PlayStation

Xbox

Switch

Millipede ’s Bite

Down , Forward , Down , X

Down , Forward , Down , A

Down , Forward , Down , type B

Fatality # 2

Back , Forward , Back , Triangle

Back , Forward , Back , Y

Back , Forward , Back , X

Nothing drives home your winner more than a human death against a reference that was giving you a concentrated time during a fight . There are no penalties to using these finisher , except perhaps a newfound competition with an opponent who does n’t appreciate you obliterate off their preferred fighter . Those who acknowledge the right moves and combos with Takeda inMortal Kombat 1will have plenty of chances to see his fatalities as they carry on to get ahead .

Source : Daryus P / YouTube