Fallout 4
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In a macrocosm as harsh asFallout 4 ’s post - apocalyptic waste , it ’s a estimable idea to have someone determine the Sole Survivor ’s back . Companions are a perfect fashion to do just that : assist out in fighting and sometimes offering their opinions during quest . However , one of the honorable aspects ofFallout 4 ’s companions is their perks , which are special bonuses that are singular to them .
side effect 4offers 16 companions who can travel with and help the Sole Survivor during their mission to encounter Shaun . Getting companions inFallout 4is simple-minded , but the method acting can vary between the unlike individuals on whirl . Some will require completing a specific seeking or joining their faction first , while others can quickly be lease for the right amount of caps . With each offeringdifferent science and decided outlookson the existence , it is well worth picking up as many fellow as possible during any playthrough .
There are a sum of 70 Perks in Fallout 4 and deciding which to pick can make all the difference for endurance . 11 of these are crucial to take .
How To Unlock Fallout 4 Companion Perks
Learning What Each Character Responds To Is Key
To get the single companion perks inFallout 4 , the Sole Survivor will need toincrease their kinship with each familiar . The affinity organization is designed so that the fellow traveller respond to the Sole Survivor based on their own personal likes and dislikes . The idea is that each fellow traveler will find more naturalistic as they respond to actions or dialogue in keeping with their backgrounds and beliefs .
All fellow traveler will begin at zero chemical attraction with the Sole Survivor , which is neutral , and from there , their opinion can go either up or down . At key affinity values , dialogues will trigger , and in the case of positive affinity , this will further the kinship . Positive affinity can also head to companion quest in some cases , which will be required to reach the next spirit level of kinship for that peculiar fellow .
phylogenetic relation
human relationship
chemical reaction
1000 +
hero-worship
Perk unlock .
1000
crush
New dialogue triggered .
750
Confidant
500
wonderment
250
Friend
0
Neutral
-500
Disdain
-1000
Hatred
fellow will refuse to locomote with Sole Survivor .
When move with associate , a card oft appearsto get the Sole Survivor know how a companion feels about somethingthey have just said or done . There are only four reactions , but each will impact affinity either positively or negatively . " X loved that " will result in +35 , while hatred is -35 , and as well , " XTC like that " is +15 , while disliked is -15 .
It is important tolearn what each comrade respond toand design which pursuance to take them on or which actions to perform . For representative , Paladin Danse will not like it if the Sole Survivor is pro - Synth or if they utilise Chems . However , Deacon would reply very positively to pro - Synth actions , and Hancock approves of Chem use . Most comrade will hate it if they see the Sole Survivor murder someone ; however , Strong and Gage will have very positive reactions to the routine .
Dogmeat and Ada do not have affinity score and will stay with the Sole Survivor no matter of any actions shoot . Ada has no fellow traveller perquisite , while Dogmeat ’s perk must be chosen when leveling up .
All Fallout 4 Companion Perks
Companion Perks Can Dictate Which Companion Focus On First
Some perquisite are better suitable to certain fibre establish than others , so it is best to prioritize those companion first . For example , Deacon ’s perk is not bad for a stealth build , while Piper ’s is comfortably gained early to maximise XP gain . There are also perks that can only be take in after a companion ’s personal pursuit has been completed , such as with Cait , Danse , and MacCready .
Blind Betrayal amount near the end of Fallout 4 ’s Brotherhood of Steel questline and drive the player to make some hard selection about Paladin Danse .
Companion
Initial Location
Personal Quest
Perk
Cait
Combat Zone
Benign Intervention
Trigger Rush:25 % action at law point regeneration when below 25 % health
Codsworth
Sanctuary Hills
None
Robot Sympathy : Gain +10 wrong resistance against golem ' energy flack .
Curie
Vault 81
Emergent Behavior
Combat Medic : Once a day , heal 100 hit points when below 10 % wellness .
Paladin Danse
Cambridge Police Station
Blind Betrayal
Know Your Enemy : Deal 20 % more price against Feral Ghouls , Super Mutants , and Synth .
Deacon
Railroad military headquarters
Cloak & Dagger : There is a 20 % addition in canary attack damage and an increase in the Stealth Boy effect by 40 % .
John Hancock
Goodneighbor
Isodoped : 20 % quicker vital hit regeneration when the radiation sickness value exceed 250 .
Old Longfellow
The Last Plank
Shipbreaker
Hunter ’s Wisdom : Damage and vigour resistance of animals and sea wight is reduced by 25 % .
Robert MacCready
The Third Rail
Long Road onwards
Killshot:20 % accuracy increase when using V.A.T.S.
Piper
Diamond City
giving of Gab : Double XP when persuading people or let on unexampled positioning .
Porter Gage
Fizztop Grille
example in Blood : Gain +5 % more XP per kill and +10 damage resistance .
Preston Garvey
Museum of Freedom
United We place upright : Damage increase by 20 point and 20 % when front three or more enemies .
stiff
Trinity Tower
Berserk : Deal 20 % more harm when below 25 % health .
Nick Valentine
Vault 114
foresightful Time Coming
Close to Metal : One extra endeavor when hacking and a 50 % lockout time decrement .
X6 - 88
The Institute
Shield Harmonics : Resistance to muscularity weapon system increased by 20 .
There are 14 familiar perk to unlock inFallout 4 , each providing a encouragement to a skill , damage , or damage resistance . Once a companion ’s perk is gained , it is permanent , intend that even if that fellow traveler is not traveled with any longer , the benefits remain . Companion perks are a great service when playingFallout 4and are often the deciding factor when consider which companion is best .
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