Final Fantasy 14 (2010)
Summary
last Fantasy XIV : Dawntrail ’s Arcadion raids are perceptibly harder , and the hike in difficulty might be too much for casual players . Released on docket only a twosome of weeks following the expansion , the normal raid boast several painful armoured combat vehicle buster and raid - extensive AOEs , some moderately cruddy damage - over - fourth dimension effects , and more than a smattering of unparalleled machinist that set off in speedy succession . After a decade of recycle several of the same mechanics for newfangled fights , however , the creation of new gimmicks was a welcome change for many players .
[ word of advice : The fall out article contains spoiler for Final Fantasy XIV]However , one thread on theFFXIVforums has spawn hundreds of pages after a portion of the community of interests voiced their concerns over the counsel of the MMO ’s difficulty . The enlargement ’s MSQ hinted the Warrior of Light should expect some interesting challenge , with dungeons and trials introducing both new car-mechanic and identifier to adapt to . While the huge absolute majority of battles in FFXIV are script , the new raid may seem chaotic to some players – specially give how oft teammates tend to exit while learning . Yet , just because new content demand to be take does n’t think it call for to be nerfed .
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FFXIV’s Difficulty Needed To Be Tweaked
Endwalker Was Too Easy
WhileEndwalkerwas a critically applaud expansion , many plain that much of its more challenging content felt formulaic . For example , more than a few extreme tribulation could be steamroller so long as a player who know the car-mechanic was mark and be – even for musician who ’d never meet the fight before . The issue was further exasperate by the homogenization of the MMO ’s roster of jobs and the two - minute burst window that all division must adhere to for optimise their DPS .
Dawntrail’s Content Is Noticeably Harder
Players Have Less Time To React
compare toEndwalker , the increase inDawntrail ’s difficulty can be seen throughout MSQ , fromthe expansion ’s normal dungeonsup to extremes . boss hit harder , and in add-on to exhibiting unique grease monkey , they resolve a fair bit quicker than expected . There are also several car-mechanic that outfox the party ’s power to respond well . For instance , several bosses love to stack multiple DoTs on the party before hitting them with a massive AOE , meaning that shields are seldom at full business leader by the time the attack state .
In a similar vein , Arcadion give thespian niggling time to breathe between mechanics . contribute that boss attacks already anguish , each boss expend a slew of DoTs , exposure debuffs , and backbreaking AOEs , along with automobile mechanic that force the player to move almost constantly . Previous normal maraud also introduced piquant automobile mechanic , buttheir tempo allow players several seconds to think and adapt . As a result of the tweak , however , dying is more common , and it is more challenging to make it through each instance unscathed .
Bosses Are Harder But Dawntrail Is Still Casual Content
Video Games Should Be Challenging
While the rise in difficulty has made boss harder , normal subject should still be considered casual difficulty . This is because it still allows players to jump into the representative via Duty Finder with a fair expected value to clear before the lockout timer reaches zero . For some , research guides might be utilitarian , but none of the dungeons , test , or normal raids will command days or weeks of practice so as to clear .
By equivalence , unless competing for server- or world - first open , most beast raids involve calendar week of practice before they can pass even a single fight . For those vie to clear in the first calendar week after liberation , they need to the full pentamelded train along with maraud nutrient just to go inescapable wrong . Even without competing , clear savage or ultimate raids require lots of practice and a strong hold on how a player ’s master job works . WhileDawntrail ’s hirer are surely harder , to say they ’re even a little closelipped to the time and sweat expect to crystallize genuine high - end content is but inaccurate .
Mostgear can be go with one to two musical composition of materia , depending on the eccentric of gear in doubt . This allows players to better their stats beyond what the power train itself provides . Pentamelding is only available with craft gear , and it allows the owner to force up to five piece of materia onto a individual piece of music of gear .
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Failing Against A Boss Is Okay
Defeating A Challenging Boss Feels Better Than Beating An Easy One
With the tweak toDawntrail ’s trouble , it is important to call up that failure is not the end of the humans inFinal Fantasy XIV.It is okay to perish to a boss as player learn their mechanics – and find out to synergize with each other . By extension , there is also no reason to expect others to lie with mechanics absolutely – specially for new content . misapprehension happen , and dealing with the ensue exposure stacks and dead teammates is a part of the challenge that is baked into the new dungeon and raids . Also , it wo n’t be long before players have had enough practice with these new instances as well as good power train to survive them .
Even without a nerf , players will gain these boss quicker and faster the unassailable they get . In fact , despite the outcry for a nerf , even players who wish well for a nerf are clear this laborious capacity within a few day of it being let go of . If it is being cleared so quickly , it does n’t demand a nerf . Moreover , by restoring some trouble to bosses in the game , casual players may be afforded a glimpse of why beat a challenging boss drive others to engage with hard content .
Sources : Famitsu
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