Final Fantasy 16
Summary
Final Fantasy 16 ’s first DLC , echo of the Fallen , tally several fresh boss of varying trouble . The DLC is meant to be played in the tardy secret plan , just before beginning the last pursuit . player should in all probability level up Clive almost to the base secret plan ’s level crown of 50 before attempting to take it on . As a result , these honcho fit pretty well in the wider context of the biz . They ’re not themost difficult fights inFF16 , but they are challenging .
As always , FF16 ’s new bosses can be press on one of the default option difficulty mode , on Final Fantasy Mode after having beaten the game , or on Ultimaniac Mode after having beaten it in Final Fantasy Mode . They ’re all themed after Fallen technology , and are based around the construct of an hokey Mothercrystal secreted away in the Sagespire . Most of them function as the Sagespire ’s defense systems . There are four new bosses inFF16 : Echoes of the Fallen . The DLC take roughly three hours to complete , with about a third of that being spent on boss fights . Here are all the raw bosses , ranked from least to most difficult .
Two DLC expansions for Final Fantasy 16 were announced at The Game Awards 2023 . Here ’s everything there is to know about FF16 ’s new and upcoming DLC .
4Sigma Is The FF16 DLC’s Warm-Up Round
Rewards The Fallen Enforcer, Echoes of The Fallen’s Second-Best Weapon
Sigma is the first boss that player will encounter inEchoes of the Fallen , appearing as Clive , Jill , and Joshua engage the mordant market place crystal merchants into the Sagespire . It ’s the Sagespire ’s first line of defensive structure , and manages to scare the merchant off before lunging at Clive . Sigma is a skull - face , motorized bodyguard . It can found itself pretty far across the battlefield , so do n’t recall Clive is safe just because he seems to be out of reach . However , Sigma ’s moveset is mostly limit to melee attack , like Ballistic Kick and a mixed bag of unnamed biff - boot combos . That meansmost of its attempt can be Precision Blocked for easy tabulator .
Once Sigma aim down below half HP , it ’ll start using ranged attacks more frequently . These are well telegraphed and easy to avoid . Other than learning its attempt shape and hit it with potent combo , there ’s no real trick to kill Sigma . Its Will gauge depletes fairly quickly , so players can just bray that down before unleashing their most herculean Eikonic Strikes to chunk off its HP . Since Sigma will be many actor ' first experience withFF16after a few calendar month away , this could be study a retraining exercise . Beat Sigma and Clive will claim the Fallen Enforcer , an excellent sword and a necessary element in craft the DLC ’s ultimate weapon system .
3FF16’s Omicron Has A Tricky Attack Pattern
Rewards Bombardment Bit, A New Accessory In Echoes Of The Fallen
It ’s disputable whether Omicron is actually a boss . It ’s technically a repeat opposition , it ’s scored by the normal battle music , and it displays its storey openly above its HP cake , all of which are untrue of mostFF16bosses . However , it sure as shooting play out like a boss fight : Omicron is significantly tougher than Sigma , and can deal a good deal of damage if players are n’t careful . It might be unspoilt to take Omicron a miniskirt - boss that return later as a unconstipated foeman , which is nothing out of the average forFinal Fantasy .
However , it can be a morsel unmanageable to get the hang the proper dodge / parry timing required for the Omicron fight . Omicron always rears back before buck forward , which imply there ’s a slender holdup between when its onset brio starts and when Clive needs to dodge . After a little test and erroneous belief , the timing should come naturally , open up the opportunity for Precision Blocks and counters . The reward for beating Omicron is the Bombardment Bit , one of the novel accessories add byEchoes of the Fallen . It increases Will damage done by aerial attacks , which come in handy during the next boss battle .
2Angra Mainyu Specializes In AoEs
Rewards Aqueous Humours And Living Tissue For The Omega Weapon
Remember Ahriman , theeasiest Hunt target inFF16 ? Angra Mainyu is like a powered - up variation of that , tone up by the dark crystal maturate out of its head . Like the C - Rank Ahriman earlier inFF16 , it has a ton of range onset , spells , and AoEs , which means Clive will postulate to be quick on his ft . However , once he does get in secretive enough to hit it , Angra Mainyu ’s Will bar depletes pretty quickly . regrettably , it does have high defense , so getting its HP down is another story .
Angra Mainyu ’s most frustrating attack is Roulette , which engender an arena - wide AoE marking with only a few secure slice . The marker begin to spin rapidly , and Clive must tail it in dizzying circles . The positioning is hard , but it ’s best to stay on close to the center of the steering wheel . Angra Mainyu is leave alone wide assailable after casting Roulette , so that ’s the honest potential metre to pelt it with Eikonic plan of attack . Overall , the most significant tactic in this fight is to dodge continuously ; only attack when Clive is 100 % safe . The reward here admit three Aqueous Humours and some Living Tissue , both of which are needed to craft the Omega Weapon .
1Omega Is Echoes Of The Fallen’s Final Boss
Rewards The Omega Nodule, Which Is Needed To Craft FF16’s Strongest Weapon
The concluding knob ofFF16’sEchoes of the FallenDLC is suitably named Omega . It ’s a synthetic Eikon , and the last line of defense in the Sagespire ’s automate system . It may not be as hard asFF16 ’s net boss , but it ’s a complicated conflict , play out over three phases across two forms . gratefully , the first phase is jolly easy . Omega evince off a immense armory of attacks , but they ’re all passably gentle to dodge . The only thing players really need to concern about is Bombardment , since its attack are strung more close together . Butsimply fudge continuously and wearing down Omega ’s Will gauge should be enough to flummox phase angle one .
thing get significantly intemperately in phase two . Omega transform into Omega Aionos , and begin blanketing the primer coat with AoEs . These should be avoided whenever potential - but it wo n’t always be potential . The moveIon Efflux is of particular concern : Z rains easy - falling orbs down on the battlefield , which will stun Clive and leave him assailable to further onslaughts . If it drag its claws along the ground , be quick : it ’s about to send out out two shockwaves of harm in quick succession . Omega Aionos can also draw attacks together in wild , irregular approach pattern , so it may take a duad of attempts to get a line all its Tell .
The third phase of the Omega conflict is brief , but it ’s not any easier . Omega will continue using its moves from phases one and two , all while tardily shrinking the battlefield towards the heart . Don’t worry about taking damage here : Clive needs to focus on offenseto end the fight before the floor gives out beneath him . Just heal through it as much as possible while pulling out all the stay to take Omega down . The reward here is the Omega Nodule , the final piece of the Omega Weapon . It ’s even stiff thanFF16 ’s ultimate arm Gotterdammerung , so it ’s perfectly worth the exploit .
The newfangled bosses inEchoes of the Fallenmay not be the hardest inFF16 , but they decidedly provide a challenge . A fiddling preparation can go a long way , though : show up to any fighting with a full stocktaking of Potions cause learning the ropes so much easygoing . As always , the key to beatingFinal Fantasy 16’sEchoes of the FallenDLC is to memorise enemy blast patterns and capitalise on their opening .